When equipped by Swordsmen, Thieves, Priests, Merchants, or Super Novices, every 10 points of Flee grants 1 point of Atk.
When Flee reaches 400, Crit. +5, ATK +5%; when Flee reaches 500, Crit. +5, ATK +5%
When Refining +5, ATK +1 for each 10 Flee points. when Refining +10, ATK +1 for each 5 Flee points. when Refining +15, ATK +8%, ATK +1 for each 5 Flee points.
Starting from refined +8, every +1 refining increases Pen. by 1% (up to 8%).